Digital Game
Shower Run
Game link: https://brownrisdgames.itch.io/shower-run
First Person Role Playing Running Game
Unity 3D, WebGL, PC, Mac
Sep - Dec 2023
Role: Creative Director, Level Designer
Responsibilities: Core game play mechanics, Level design, Visual direction, UIUX Design, Managing Assets
Unity 3D, WebGL, PC, Mac
Sep - Dec 2023
Role: Creative Director, Level Designer
Responsibilities: Core game play mechanics, Level design, Visual direction, UIUX Design, Managing Assets
In this humorous and engaging game, players take on the role of a college student in an amusing dilemma—navigating the dormitory hallways half-naked to reach a shower without being seen. The gameplay revolves around a 'run or hide' mechanic, where players must choose between speedy but risky progress or a cautious, stealthier approach. The lively college setting, full of potential encounters from inquisitive roommates to crush, adds to the challenge and fun. This game uniquely blends strategy, humor, and a touch of college-life nostalgia, offering players an entertaining and immersive experience.
Process 2D Assets - UI Design
What it looks like in game:
3D Assets - Props and Texture
What it looks like in game:
Designing the Flow Diagram
This showcases a comprehensive visual guide that encapsulates all potential scenarios and outcomes in the game.
The flow diagram is meticulously organized, with each segment corresponding to a distinct hallway. This approach facilitates a modular construction process, essential for our programming team. To enhance clarity and denote repetitive elements, I've implemented a color-coding system.
This diagram not only represents the structural framework of the game but also reflects the intricate planning and thought process behind its development.
The flow diagram is meticulously organized, with each segment corresponding to a distinct hallway. This approach facilitates a modular construction process, essential for our programming team. To enhance clarity and denote repetitive elements, I've implemented a color-coding system.
This diagram not only represents the structural framework of the game but also reflects the intricate planning and thought process behind its development.
Level Design
This visual map serves as an essential guide for programmers, streamlining the placement of junctions and assets in alignment with the game's design blueprint.
In crafting the layout of the pathways at each hall's terminus, I emphasized the strategic placement of junctions. This approach ensures that players are consistently presented with two distinct choices for their subsequent hallway, fostering a dynamic gaming experience.
Additionally, this design is tailored to simplify the implementation process for programmers, ensuring a seamless integration of game mechanics and level design.
In crafting the layout of the pathways at each hall's terminus, I emphasized the strategic placement of junctions. This approach ensures that players are consistently presented with two distinct choices for their subsequent hallway, fostering a dynamic gaming experience.
Additionally, this design is tailored to simplify the implementation process for programmers, ensuring a seamless integration of game mechanics and level design.