Interactive Experience


Homesick



Interactive Experience
Sep 2024
Individual Project

In Homesick, I use projection and shadow to explore the deep ache of homesickness. A chair, placed before a door, casts its shadow into the light of a projected 3D scan of my room—a space that represents comfort, familiarity, and the longing for home. The door becomes a symbolic portal, a threshold where reality and desire collide.

The projection invites viewers to confront the dissonance between physical presence and emotional belonging. By casting a shadow that disrupts the projection, the chair embodies the barriers that prevent me from stepping through the door to return home. This work is a reflection on distance, memory, and the human desire to connect to spaces that shape our identity, even when they feel out of reach.